City information
Taxation of OldFolksTown
Marketplace | |
---|---|
Wood | 3000 |
Stone | 0 |
Ore | 0 |
Wool | 0 |
Food | 0 |
Cloth | 0 |
Tool | 0 |
Taler | 0 |
Occupancy | 3000 |
Capacity | 3700 |
Occupation Percentage | 81.1% |
Recent days' taxes Page << 1 ... 913 914 915 916 917 ... 1138 >> | ||
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Time | Code | Description |
MON, 05.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,53,17,3,0) |
TUE, 06.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,54,17,3,0) |
THU, 08.03.2012, 17:58 | 7 | Versorgung Summe/Tag: (0,0,0,0,53,17,3,0) |
WED, 07.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,53,17,3,0) |
SUN, 04.03.2012, 06:13 | 7 | Versorgung Summe/Tag: (0,0,0,0,53,17,3,0) |
WED, 21.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,54,17,3,0) |
THU, 22.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,54,17,3,0) |
TUE, 20.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,53,17,3,0) |
FRI, 23.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,54,17,3,0) |
THU, 15.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,53,17,3,0) |
FRI, 16.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,54,17,4,0) |
SAT, 17.03.2012, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,54,17,3,0) |
Different codes correspond to the following information:
Code | Content |
---|---|
1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 | Taxation paid from warehouses, no bonus |
5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |