City information

Taxation of LosVelozes

Marketplace
Wood29
Stone150
Ore0
Wool46
Food83
Cloth0
Tool10
Taler32562
Occupancy358
Capacity6500
Occupation Percentage5.5%

Recent days' taxes Page << 1 ... 715 716 717 718 719 ... 1123 >>
TimeCodeDescription
THU, 14.12.2006, 23:012Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
THU, 14.12.2006, 23:017Versorgung Summe/Tag: (0,0,0,0,116,37,6,0)
THU, 14.12.2006, 23:013Vollstaendige Versorgung von Marktplatz. (4,8,4,4,5)
THU, 15.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,114,34,6,20)
THU, 15.01.2009, 22:032Versorgung Buerger: Anz=68/1 Baustellen=0 => Tuecher: 544 Nahrung: 3400
THU, 15.01.2009, 22:031Versorgung Spiele: (2360) Aktiv=87 Inaktiv=15 Selbst=0 => Tuecher: 494 Werkzeug: 175
THU, 15.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,3,9,5,4)
THU, 15.02.2007, 23:312Versorgung Buerger: Anz=71/0 Baustellen=0 => Tuecher: 568 Nahrung: 3550
THU, 15.02.2007, 23:311Versorgung Spiele: (1660) Aktiv=95 Inaktiv=0 Selbst=0 => Tuecher: 554 Werkzeug: 179
THU, 15.02.2007, 23:313Vollstaendige Versorgung von Marktplatz. (3,5,4,7,6)
THU, 15.02.2007, 23:317Versorgung Summe/Tag: (0,0,0,0,118,37,6,0)
THU, 15.03.2007, 23:403Vollstaendige Versorgung von Marktplatz. (5,8,3,2,8)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)