City information

Taxation of <SciFi-City>

Marketplace
Wood0
Stone4
Ore4
Wool0
Food16
Cloth0
Tool0
Taler59
Occupancy24
Capacity1800
Occupation Percentage1.3%

Recent days' taxes Page << 1 ... 836 837 838 839 840 ... 1637 >>
TimeCodeDescription
SUN, 18.03.2012, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,1,1,4)
SUN, 18.03.2012, 21:001Versorgung Spiele: (3518) Aktiv=36 Inaktiv=17 Selbst=0 => Tuecher: 297 Werkzeug: 108
SUN, 18.03.2012, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
SUN, 18.03.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,36,15,3,0)
SUN, 18.04.2010, 21:001Versorgung Spiele: (2818) Aktiv=21 Inaktiv=28 Selbst=2 => Tuecher: 192 Werkzeug: 86
SUN, 18.04.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,33,12,3,0)
SUN, 18.04.2010, 21:003Vollstaendige Versorgung von Marktplatz. (3,3,1,0,1)
SUN, 18.04.2010, 21:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SUN, 18.04.2021, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
SUN, 18.04.2021, 21:001Versorgung Spiele: (6836) Aktiv=64 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 18.04.2021, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
SUN, 18.04.2021, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)