City information

Taxation of OldFolksTown

Marketplace
Wood3000
Stone0
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 908 909 910 911 912 ... 1138 >>
TimeCodeDescription
TUE, 19.02.2013, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
TUE, 19.02.2013, 23:003Vollstaendige Versorgung von Marktplatz. (2,5,2,2,1)
TUE, 19.02.2013, 23:001Versorgung Spiele: (3857) Aktiv=53 Inaktiv=5 Selbst=1 => Tuecher: 266 Werkzeug: 97
TUE, 19.03.2013, 23:001Versorgung Spiele: (3885) Aktiv=53 Inaktiv=5 Selbst=1 => Tuecher: 266 Werkzeug: 97
TUE, 19.03.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,53,18,3,0)
TUE, 19.03.2013, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
TUE, 19.03.2013, 23:003Vollstaendige Versorgung von Marktplatz. (1,1,2,5,3)
TUE, 19.04.2011, 22:001Versorgung Spiele: (3184) Aktiv=58 Inaktiv=5 Selbst=1 => Tuecher: 304 Werkzeug: 108
TUE, 19.04.2011, 22:007Versorgung Summe/Tag: (0,0,0,0,76,23,3,0)
TUE, 19.04.2011, 22:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
TUE, 19.04.2011, 22:003Vollstaendige Versorgung von Marktplatz. (2,4,3,3,4)
TUE, 19.05.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,77,21,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)