City information

Taxation of Asgard

Marketplace
Wood12
Stone41
Ore2
Wool146
Food50
Cloth0
Tool0
Taler106
Occupancy251
Capacity1900
Occupation Percentage13.2%

Recent days' taxes Page 2 3 4 5 ... 2410 >>
TimeCodeDescription
THU, 12.09.2024, 20:001Versorgung Spiele: (6944) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 12.09.2024, 20:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
THU, 12.09.2024, 20:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
THU, 12.09.2024, 20:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
WED, 11.09.2024, 20:001Versorgung Spiele: (6943) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 11.09.2024, 20:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
WED, 11.09.2024, 20:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 11.09.2024, 20:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
TUE, 10.09.2024, 20:001Versorgung Spiele: (6942) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 10.09.2024, 20:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
TUE, 10.09.2024, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
TUE, 10.09.2024, 20:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)