City information

Taxation of Concordia

Marketplace
Wood488
Stone436
Ore579
Wool1279
Food818
Cloth0
Tool0
Taler45
Occupancy3600
Capacity3600
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1061 >>
TimeCodeDescription
WED, 27.08.2014, 21:001Versorgung Spiele: (3251) Aktiv=48 Inaktiv=6 Selbst=4 => Tuecher: 330 Werkzeug: 107
WED, 27.08.2014, 21:002Versorgung Buerger: Anz=35/0 Baustellen=0 => Tuecher: 280 Nahrung: 1750
WED, 27.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,2,4,2,2)
WED, 27.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,58,20,4,0)
TUE, 26.08.2014, 21:001Versorgung Spiele: (3250) Aktiv=48 Inaktiv=6 Selbst=4 => Tuecher: 330 Werkzeug: 107
TUE, 26.08.2014, 21:002Versorgung Buerger: Anz=35/0 Baustellen=0 => Tuecher: 280 Nahrung: 1750
TUE, 26.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,3,1,5,2)
TUE, 26.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,59,21,4,0)
MON, 25.08.2014, 21:001Versorgung Spiele: (3249) Aktiv=48 Inaktiv=6 Selbst=4 => Tuecher: 330 Werkzeug: 107
MON, 25.08.2014, 21:002Versorgung Buerger: Anz=35/0 Baustellen=0 => Tuecher: 280 Nahrung: 1750
MON, 25.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,3,2,4,3)
MON, 25.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,58,20,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)