City information

Taxation of Incognitus

Marketplace
Wood469
Stone896
Ore201
Wool930
Food904
Cloth0
Tool0
Taler17000
Occupancy3400
Capacity3400
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1176 >>
TimeCodeDescription
SAT, 09.01.2021, 18:001Versorgung Spiele: (3312) Aktiv=76 Inaktiv=4 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 09.01.2021, 18:002Versorgung Buerger: Anz=35/1 Baustellen=1 => Tuecher: 0 Nahrung: 875
SAT, 09.01.2021, 18:003Vollstaendige Versorgung von Marktplatz. (1,0,1,1,0)
SAT, 09.01.2021, 18:007Versorgung Summe/Tag: (0,0,0,0,30,0,0,20)
FRI, 08.01.2021, 18:001Versorgung Spiele: (3311) Aktiv=76 Inaktiv=4 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 08.01.2021, 18:002Versorgung Buerger: Anz=35/1 Baustellen=1 => Tuecher: 0 Nahrung: 875
FRI, 08.01.2021, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,2)
FRI, 08.01.2021, 18:007Versorgung Summe/Tag: (0,0,0,0,29,0,0,20)
THU, 07.01.2021, 18:001Versorgung Spiele: (3310) Aktiv=76 Inaktiv=4 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 07.01.2021, 18:002Versorgung Buerger: Anz=35/1 Baustellen=1 => Tuecher: 0 Nahrung: 875
THU, 07.01.2021, 18:003Vollstaendige Versorgung von Marktplatz. (0,1,1,1,0)
THU, 07.01.2021, 18:007Versorgung Summe/Tag: (0,0,0,0,30,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)