City information

Taxation of Emerald.City

Marketplace
Wood66
Stone67
Ore4
Wool67
Food26
Cloth0
Tool0
Taler40
Occupancy230
Capacity6300
Occupation Percentage3.7%

Recent days' taxes Page 2 3 4 5 ... 1125 >>
TimeCodeDescription
SAT, 08.02.2025, 23:001Versorgung Spiele: (8229) Aktiv=105 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 08.02.2025, 23:002Versorgung Buerger: Anz=63/1 Baustellen=1 => Tuecher: 0 Nahrung: 1575
SAT, 08.02.2025, 23:003Vollstaendige Versorgung von Marktplatz. (1,1,2,0,1)
SAT, 08.02.2025, 23:007Versorgung Summe/Tag: (0,0,0,0,52,0,0,20)
TUE, 25.05.2021, 23:001Versorgung Spiele: (6873) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 25.05.2021, 23:002Versorgung Buerger: Anz=55/1 Baustellen=1 => Tuecher: 0 Nahrung: 1375
TUE, 25.05.2021, 23:003Vollstaendige Versorgung von Marktplatz. (1,2,0,0,1)
TUE, 25.05.2021, 23:007Versorgung Summe/Tag: (0,0,0,0,46,0,0,20)
MON, 24.05.2021, 23:001Versorgung Spiele: (6872) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 24.05.2021, 23:002Versorgung Buerger: Anz=55/1 Baustellen=1 => Tuecher: 0 Nahrung: 1375
MON, 24.05.2021, 23:003Vollstaendige Versorgung von Marktplatz. (0,0,2,1,1)
MON, 24.05.2021, 23:007Versorgung Summe/Tag: (0,0,0,0,46,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)