City information

Taxation of LibertyCity

Marketplace
Wood71
Stone115
Ore43
Wool75
Food72
Cloth0
Tool0
Taler575
Occupancy376
Capacity4100
Occupation Percentage9.2%

Recent days' taxes Page 2 3 4 5 ... 1782 >>
TimeCodeDescription
TUE, 18.11.2025, 06:001Versorgung Spiele: (8309) Aktiv=140 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 18.11.2025, 06:002Versorgung Buerger: Anz=41/0 Baustellen=2 => Tuecher: 0 Nahrung: 2050
TUE, 18.11.2025, 06:003Vollstaendige Versorgung von Marktplatz. (0,2,0,1,3)
TUE, 18.11.2025, 06:007Versorgung Summe/Tag: (0,0,0,0,69,0,0,0)
MON, 17.11.2025, 06:001Versorgung Spiele: (8308) Aktiv=140 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 17.11.2025, 06:002Versorgung Buerger: Anz=41/0 Baustellen=2 => Tuecher: 0 Nahrung: 2050
MON, 17.11.2025, 06:003Vollstaendige Versorgung von Marktplatz. (0,1,2,1,2)
MON, 17.11.2025, 06:007Versorgung Summe/Tag: (0,0,0,0,69,0,0,0)
SUN, 16.11.2025, 06:001Versorgung Spiele: (8307) Aktiv=140 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 16.11.2025, 06:002Versorgung Buerger: Anz=41/0 Baustellen=2 => Tuecher: 0 Nahrung: 2050
SUN, 16.11.2025, 06:003Vollstaendige Versorgung von Marktplatz. (1,0,3,1,1)
SUN, 16.11.2025, 06:007Versorgung Summe/Tag: (0,0,0,0,68,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)