City information

Taxation of LateLounge

Marketplace
Wood389
Stone249
Ore279
Wool720
Food463
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1195 >>
TimeCodeDescription
FRI, 01.01.2010, 22:012Versorgung Buerger: Anz=25/0 Baustellen=2 => Tuecher: 200 Nahrung: 1750
FRI, 01.01.2010, 22:011Versorgung Spiele: (2342) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 378 Werkzeug: 120
FRI, 01.01.2010, 22:013Vollstaendige Versorgung von Marktplatz. (3,2,2,4,2)
FRI, 01.01.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,58,20,4,0)
FRI, 01.02.2008, 22:203Vollstaendige Versorgung von Marktplatz. (2,2,2,2,1)
FRI, 01.02.2008, 22:201Versorgung Spiele: (1642) Aktiv=49 Inaktiv=7 Selbst=0 => Tuecher: 268 Werkzeug: 93
FRI, 01.02.2008, 22:202Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
FRI, 01.02.2008, 22:207Versorgung Summe/Tag: (0,0,0,0,40,14,3,0)
FRI, 01.03.2013, 05:041Versorgung Spiele: (3496) Aktiv=76 Inaktiv=0 Selbst=0 => Tuecher: 487 Werkzeug: 154
FRI, 01.03.2013, 05:042Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
FRI, 01.03.2013, 05:047Versorgung Summe/Tag: (0,0,0,0,37,22,5,0)
FRI, 01.03.2013, 05:043Vollstaendige Versorgung von Marktplatz. (1,1,1,4,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)