City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 262 263 264 265 266 ... 1184 >>
TimeCodeDescription
TUE, 14.06.2011, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
TUE, 14.06.2011, 20:001Versorgung Spiele: (2630) Aktiv=30 Inaktiv=4 Selbst=2 => Tuecher: 198 Werkzeug: 65
TUE, 14.06.2005, 22:431Versorgung Spiele: (439) Aktiv=28 Inaktiv=2 Selbst=3 => Tuecher: 175 Werkzeug: 54
TUE, 14.06.2005, 22:433Vollstaendige Versorgung von Marktplatz. (2,0,2,1,0)
TUE, 14.06.2005, 22:437Versorgung Summe/Tag: (0,0,0,0,18,8,2,0)
TUE, 14.06.2005, 22:432Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
TUE, 14.05.2013, 20:001Versorgung Spiele: (3330) Aktiv=17 Inaktiv=20 Selbst=0 => Tuecher: 146 Werkzeug: 63
TUE, 14.05.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,15,7,2,0)
TUE, 14.05.2013, 20:003Vollstaendige Versorgung von Marktplatz. (1,1,0,2,0)
TUE, 14.05.2013, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
TUE, 14.04.2009, 22:057Versorgung Summe/Tag: (0,0,0,0,16,8,2,0)
TUE, 14.04.2009, 22:053Vollstaendige Versorgung von Marktplatz. (0,3,0,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)