City information

Taxation of VISION

Marketplace
Wood80
Stone65
Ore23
Wool161
Food71
Cloth0
Tool0
Taler2000
Occupancy400
Capacity400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 453 454 455 456 457 ... 1224 >>
TimeCodeDescription
SAT, 19.01.2008, 22:171Versorgung Spiele: (1724) Aktiv=42 Inaktiv=1 Selbst=0 => Tuecher: 231 Werkzeug: 75
SAT, 19.01.2008, 22:173Vollstaendige Versorgung von Marktplatz. (0,2,2,3,1)
SAT, 19.01.2013, 18:003Vollstaendige Versorgung von Marktplatz. (4,3,1,2,2)
SAT, 19.01.2013, 18:007Versorgung Summe/Tag: (0,0,0,0,48,19,4,0)
SAT, 19.01.2013, 18:002Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
SAT, 19.01.2013, 18:001Versorgung Spiele: (3551) Aktiv=60 Inaktiv=6 Selbst=0 => Tuecher: 378 Werkzeug: 127
SAT, 19.02.2011, 18:003Vollstaendige Versorgung von Marktplatz. (3,2,1,4,3)
SAT, 19.02.2011, 18:001Versorgung Spiele: (2851) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 366 Werkzeug: 119
SAT, 19.02.2011, 18:002Versorgung Buerger: Anz=29/1 Baustellen=1 => Tuecher: 232 Nahrung: 1740
SAT, 19.02.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,58,20,4,20)
SAT, 19.03.2011, 18:003Vollstaendige Versorgung von Marktplatz. (4,4,1,1,4)
SAT, 19.03.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,60,20,4,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)