City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 459 460 461 462 463 ... 1184 >>
TimeCodeDescription
SAT, 22.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,15,10,2,0)
SAT, 22.10.2005, 23:141Versorgung Spiele: (569) Aktiv=28 Inaktiv=2 Selbst=4 => Tuecher: 169 Werkzeug: 53
SAT, 22.10.2005, 23:143Vollstaendige Versorgung von Marktplatz. (1,2,0,2,0)
SAT, 22.10.2005, 23:142Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
SAT, 22.10.2005, 23:147Versorgung Summe/Tag: (0,0,0,0,22,9,2,0)
SAT, 22.10.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,15,9,3,0)
SAT, 22.10.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,2,0,2)
SAT, 22.10.2011, 20:001Versorgung Spiele: (2760) Aktiv=30 Inaktiv=4 Selbst=3 => Tuecher: 198 Werkzeug: 65
SAT, 22.10.2011, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SAT, 22.11.2008, 22:011Versorgung Spiele: (1696) Aktiv=26 Inaktiv=4 Selbst=7 => Tuecher: 164 Werkzeug: 54
SAT, 22.11.2008, 22:012Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
SAT, 22.11.2008, 22:013Vollstaendige Versorgung von Marktplatz. (1,0,0,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)