City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 566 567 568 569 570 ... 1184 >>
TimeCodeDescription
SUN, 11.08.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,15,3,0)
SUN, 11.08.2013, 20:001Versorgung Spiele: (3419) Aktiv=0 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 37
SUN, 11.08.2013, 20:005Kein Spiel mehr aktiv.
SUN, 11.08.2013, 20:005Kein Spiel mehr aktiv.
SUN, 11.09.2005, 23:053Vollstaendige Versorgung von Marktplatz. (3,1,0,0,1)
SUN, 11.09.2005, 23:057Versorgung Summe/Tag: (0,0,0,0,22,9,2,0)
SUN, 11.09.2005, 23:052Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
SUN, 11.09.2005, 23:051Versorgung Spiele: (528) Aktiv=29 Inaktiv=2 Selbst=3 => Tuecher: 170 Werkzeug: 54
SUN, 11.10.2009, 20:003Vollstaendige Versorgung von Marktplatz. (3,1,0,1,0)
SUN, 11.10.2009, 20:001Versorgung Spiele: (2019) Aktiv=28 Inaktiv=4 Selbst=6 => Tuecher: 172 Werkzeug: 57
SUN, 11.10.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,18,9,1,0)
SUN, 11.10.2009, 20:002Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)