City information

Taxation of 5thDimension

Marketplace
Wood464
Stone493
Ore405
Wool1013
Food625
Cloth0
Tool0
Taler15000
Occupancy3000
Capacity3000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 567 568 569 570 571 ... 1128 >>
TimeCodeDescription
SUN, 15.06.2014, 20:003Vollstaendige Versorgung von Marktplatz. (5,4,1,3,0)
SUN, 15.06.2008, 22:013Vollstaendige Versorgung von Marktplatz. (2,5,0,1,0)
SUN, 15.06.2008, 22:017Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
SUN, 15.06.2008, 22:011Versorgung Spiele: (924) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 243 Werkzeug: 74
SUN, 15.06.2008, 22:012Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
SUN, 15.05.2011, 20:001Versorgung Spiele: (52) Aktiv=16 Inaktiv=0 Selbst=0 => Tuecher: 142 Werkzeug: 42
SUN, 15.05.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,26,9,2,0)
SUN, 15.05.2011, 20:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SUN, 15.05.2011, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,1,3,2)
SUN, 15.05.2005, 22:362Versorgung Buerger: Anz=17/6 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 15.05.2005, 22:361Versorgung Spiele: (1015) Aktiv=32 Inaktiv=0 => Tuecher: 188 Werkzeug: 57
SUN, 15.05.2005, 22:367Versorgung Summe/Tag: (0,0,0,0,28,10,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)