City information

Taxation of Charity

Marketplace
Wood32
Stone22
Ore4
Wool196
Food153
Cloth0
Tool0
Taler337
Occupancy407
Capacity3200
Occupation Percentage12.7%

Recent days' taxes Page << 1 ... 814 815 816 817 818 ... 1864 >>
TimeCodeDescription
SUN, 02.10.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,42,20,4,0)
SUN, 02.10.2011, 05:003Vollstaendige Versorgung von Marktplatz. (3,3,3,1,2)
SUN, 02.10.2011, 05:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
SUN, 02.10.2011, 05:001Versorgung Spiele: (2973) Aktiv=58 Inaktiv=0 Selbst=1 => Tuecher: 385 Werkzeug: 120
SUN, 02.11.2008, 22:003Vollstaendige Versorgung von Marktplatz. (0,1,3,3,3)
SUN, 02.11.2008, 22:007Versorgung Summe/Tag: (0,0,0,0,42,15,3,0)
SUN, 02.11.2008, 22:001Versorgung Spiele: (1910) Aktiv=42 Inaktiv=0 Selbst=1 => Tuecher: 267 Werkzeug: 82
SUN, 02.11.2008, 22:002Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
SUN, 02.11.2014, 00:001Versorgung Spiele: (4100) Aktiv=81 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 02.11.2014, 00:007Versorgung Summe/Tag: (0,0,0,0,23,0,0,0)
SUN, 02.11.2014, 00:002Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 0 Nahrung: 675
SUN, 02.11.2014, 00:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)