City information

Taxation of Arena-auf-Schalke

Marketplace
Wood206
Stone537
Ore289
Wool535
Food448
Cloth0
Tool0
Taler332
Occupancy2015
Capacity2000
Occupation Percentage100.8%

Recent days' taxes Page << 1 ... 8 9 10 11 12 ... 1130 >>
TimeCodeDescription
FRI, 02.09.2011, 00:003Vollstaendige Versorgung von Marktplatz. (2,2,2,4,2)
FRI, 02.09.2011, 00:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
FRI, 02.09.2011, 00:007Versorgung Summe/Tag: (0,0,0,0,42,20,4,0)
FRI, 02.09.2011, 00:001Versorgung Spiele: (3320) Aktiv=67 Inaktiv=0 Selbst=4 => Tuecher: 376 Werkzeug: 124
FRI, 02.10.2009, 00:001Versorgung Spiele: (2620) Aktiv=62 Inaktiv=2 Selbst=3 => Tuecher: 323 Werkzeug: 109
FRI, 02.10.2009, 00:007Versorgung Summe/Tag: (0,0,0,0,47,18,3,0)
FRI, 02.10.2009, 00:003Vollstaendige Versorgung von Marktplatz. (3,0,2,4,2)
FRI, 02.10.2009, 00:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
FRI, 02.11.2007, 23:572Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
FRI, 02.11.2007, 23:577Versorgung Summe/Tag: (0,0,0,0,54,17,3,0)
FRI, 02.11.2007, 23:571Versorgung Spiele: (1921) Aktiv=55 Inaktiv=0 Selbst=3 => Tuecher: 286 Werkzeug: 94
FRI, 02.11.2007, 23:573Vollstaendige Versorgung von Marktplatz. (5,1,4,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)