City information

Taxation of Angkor

Marketplace
Wood268
Stone257
Ore147
Wool502
Food8
Cloth0
Tool0
Taler6000
Occupancy1182
Capacity1200
Occupation Percentage98.5%

Recent days' taxes Page << 1 ... 739 740 741 742 743 ... 1695 >>
TimeCodeDescription
MON, 08.05.2006, 12:072Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SUN, 19.11.2023, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300
THU, 09.07.2020, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300
SAT, 27.09.2025, 08:002Versorgung Buerger: Anz=12/0 Baustellen=1 => Tuecher: 0 Nahrung: 300
TUE, 25.01.2022, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300
SAT, 15.06.2024, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300
MON, 02.10.2023, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300
MON, 04.09.2006, 12:332Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
SAT, 30.09.2023, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300
TUE, 20.02.2007, 13:312Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 26.09.2025, 08:002Versorgung Buerger: Anz=12/0 Baustellen=1 => Tuecher: 0 Nahrung: 300
FRI, 31.12.2021, 08:002Versorgung Buerger: Anz=12/1 Baustellen=1 => Tuecher: 0 Nahrung: 300

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)