City information

Taxation of Da-wo-der-Pfeffer-wächst

Marketplace
Wood169
Stone178
Ore149
Wool69
Food409
Cloth1
Tool51
Taler5476
Occupancy1232
Capacity1700
Occupation Percentage72.5%

Recent days' taxes Page << 1 3 4 5 ... 1177 >>
TimeCodeDescription
FRI, 01.02.2013, 18:006Boerse nachkauf. (0,0,0,0,0,11,0)
FRI, 01.03.2013, 18:001Versorgung Spiele: (3101) Aktiv=14 Inaktiv=31 Selbst=0 => Tuecher: 113 Werkzeug: 65
FRI, 01.03.2013, 18:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 01.03.2013, 18:007Versorgung Summe/Tag: (0,0,0,0,33,9,3,0)
FRI, 01.03.2013, 18:003Vollstaendige Versorgung von Marktplatz. (1,0,2,1,3)
FRI, 01.04.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,47,19,3,0)
FRI, 01.04.2011, 18:001Versorgung Spiele: (2401) Aktiv=51 Inaktiv=1 Selbst=0 => Tuecher: 324 Werkzeug: 101
FRI, 01.04.2011, 18:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
FRI, 01.04.2011, 18:003Vollstaendige Versorgung von Marktplatz. (5,2,1,1,2)
FRI, 01.05.2009, 18:002Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
FRI, 01.05.2009, 18:001Versorgung Spiele: (1701) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 252 Werkzeug: 78
FRI, 01.05.2009, 18:003Vollstaendige Versorgung von Marktplatz. (4,0,1,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)