City information

Taxation of EnglishTown

Marketplace
Wood1597
Stone1325
Ore789
Wool3196
Food1893
Cloth0
Tool0
Taler44000
Occupancy8800
Capacity8800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1004 1005 1006 1007 1008 ... 1118 >>
TimeCodeDescription
WED, 10.01.2007, 20:257Versorgung Summe/Tag: (0,0,0,0,592,119,7,20)
WED, 10.01.2007, 20:253Vollstaendige Versorgung von Marktplatz. (23,14,17,21,23)
WED, 10.01.2007, 20:252Versorgung Buerger: Anz=355/1 Baustellen=0 => Tuecher: 2840 Nahrung: 17750
WED, 10.01.2007, 20:251Versorgung Spiele: (1624) Aktiv=126 Inaktiv=7 Selbst=3 => Tuecher: 723 Werkzeug: 236
WED, 10.02.2010, 10:003Vollstaendige Versorgung von Marktplatz. (18,15,20,7,20)
WED, 10.02.2010, 10:002Versorgung Buerger: Anz=264/1 Baustellen=0 => Tuecher: 2112 Nahrung: 13200
WED, 10.02.2010, 10:001Versorgung Spiele: (2751) Aktiv=172 Inaktiv=6 Selbst=0 => Tuecher: 981 Werkzeug: 324
WED, 10.02.2010, 10:007Versorgung Summe/Tag: (0,0,0,0,440,104,10,20)
WED, 10.03.2010, 10:007Versorgung Summe/Tag: (0,0,0,0,443,105,11,20)
WED, 10.03.2010, 10:001Versorgung Spiele: (2779) Aktiv=173 Inaktiv=6 Selbst=0 => Tuecher: 1028 Werkzeug: 334
WED, 10.03.2010, 10:002Versorgung Buerger: Anz=266/1 Baustellen=0 => Tuecher: 2128 Nahrung: 13300
WED, 10.03.2010, 10:003Vollstaendige Versorgung von Marktplatz. (14,19,18,15,15)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)