City information

Taxation of @home

Marketplace
Wood416
Stone454
Ore276
Wool935
Food619
Cloth0
Tool0
Taler13500
Occupancy2700
Capacity2700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1002 1003 1004 1005 1006 ... 1137 >>
TimeCodeDescription
WED, 06.04.2011, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
WED, 06.04.2011, 07:003Vollstaendige Versorgung von Marktplatz. (3,3,2,2,1)
WED, 06.04.2011, 07:007Versorgung Summe/Tag: (0,0,0,0,47,17,3,0)
WED, 06.04.2011, 07:001Versorgung Spiele: (2895) Aktiv=48 Inaktiv=2 Selbst=0 => Tuecher: 285 Werkzeug: 92
WED, 06.05.2009, 07:002Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 06.05.2009, 07:007Versorgung Summe/Tag: (0,0,0,0,43,15,3,0)
WED, 06.05.2009, 07:003Vollstaendige Versorgung von Marktplatz. (2,1,2,0,5)
WED, 06.05.2009, 07:001Versorgung Spiele: (2195) Aktiv=47 Inaktiv=1 Selbst=0 => Tuecher: 257 Werkzeug: 83
WED, 06.06.2007, 08:582Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
WED, 06.06.2007, 08:587Versorgung Summe/Tag: (0,0,0,0,46,13,2,0)
WED, 06.06.2007, 08:581Versorgung Spiele: (1495) Aktiv=22 Inaktiv=26 Selbst=0 => Tuecher: 175 Werkzeug: 78
WED, 06.06.2007, 08:583Vollstaendige Versorgung von Marktplatz. (2,2,2,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)