City information

Taxation of Hammerfest

Marketplace
Wood399
Stone309
Ore192
Wool721
Food381
Cloth0
Tool0
Taler10006
Occupancy2002
Capacity2000
Occupation Percentage100.1%

Recent days' taxes Page << 1 ... 1083 1084 1085 1086 1087 ... 1124 >>
TimeCodeDescription
WED, 24.02.2010, 22:033Vollstaendige Versorgung von Marktplatz. (3,2,4,2,0)
WED, 24.02.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,43,18,4,0)
WED, 24.03.2010, 22:031Versorgung Spiele: (1627) Aktiv=44 Inaktiv=3 Selbst=0 => Tuecher: 353 Werkzeug: 109
WED, 24.03.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,43,19,3,0)
WED, 24.03.2010, 22:032Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 24.03.2010, 22:033Vollstaendige Versorgung von Marktplatz. (2,3,1,5,0)
WED, 24.04.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,43,19,4,0)
WED, 24.04.2013, 05:013Vollstaendige Versorgung von Marktplatz. (3,5,3,0,1)
WED, 24.04.2013, 05:012Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 24.04.2013, 05:011Versorgung Spiele: (2753) Aktiv=44 Inaktiv=3 Selbst=0 => Tuecher: 362 Werkzeug: 111
WED, 24.05.2006, 22:123Vollstaendige Versorgung von Marktplatz. (3,1,1,2,0)
WED, 24.05.2006, 22:121Versorgung Spiele: (227) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 186 Werkzeug: 55

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)