City information

Taxation of FamilyCity

Marketplace
Wood272
Stone210
Ore206
Wool512
Food300
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1095 1096 1097 1098 1099 ... 1124 >>
TimeCodeDescription
FRI, 06.04.2007, 23:431Versorgung Spiele: (1039) Aktiv=33 Inaktiv=0 Selbst=1 => Tuecher: 204 Werkzeug: 62
FRI, 06.04.2007, 23:437Versorgung Summe/Tag: (0,0,0,0,28,11,2,0)
FRI, 06.04.2007, 23:432Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 06.04.2007, 23:433Vollstaendige Versorgung von Marktplatz. (2,1,2,1,1)
FRI, 06.04.2007, 01:437Versorgung Summe/Tag: (0,0,0,0,28,12,2,0)
FRI, 06.04.2007, 01:432Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 06.04.2007, 01:433Vollstaendige Versorgung von Marktplatz. (0,2,3,1,1)
FRI, 06.04.2007, 01:431Versorgung Spiele: (1038) Aktiv=33 Inaktiv=0 Selbst=1 => Tuecher: 204 Werkzeug: 62
FRI, 06.03.2009, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,3,2,3)
FRI, 06.03.2009, 21:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
FRI, 06.03.2009, 21:007Versorgung Summe/Tag: (0,0,0,0,52,17,3,0)
FRI, 06.03.2009, 21:001Versorgung Spiele: (1739) Aktiv=47 Inaktiv=0 Selbst=3 => Tuecher: 299 Werkzeug: 92

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)