City information

Taxation of Olymp

Marketplace
Wood1344
Stone325
Ore472
Wool753
Food0
Cloth0
Tool0
Taler14506
Occupancy2894
Capacity2900
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 1097 1098 1099 1100 1101 ... 1426 >>
TimeCodeDescription
TUE, 12.12.2006, 23:057Versorgung Summe/Tag: (0,0,0,0,36,11,2,0)
TUE, 12.12.2006, 23:052Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
TUE, 12.12.2006, 23:053Vollstaendige Versorgung von Marktplatz. (1,0,4,1,1)
TUE, 12.12.2023, 05:007Versorgung Summe/Tag: (0,0,0,0,24,0,0,20)
TUE, 12.12.2023, 05:002Versorgung Buerger: Anz=29/1 Baustellen=1 => Tuecher: 0 Nahrung: 725
TUE, 12.12.2023, 05:004Versorgung ueber Lager abgewickelt.
TUE, 12.12.2023, 05:001Versorgung Spiele: (7240) Aktiv=38 Inaktiv=7 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 13.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,42,14,2,0)
TUE, 13.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (1,2,4,2,0)
TUE, 13.01.2009, 22:031Versorgung Spiele: (1795) Aktiv=34 Inaktiv=7 Selbst=0 => Tuecher: 241 Werkzeug: 79
TUE, 13.01.2009, 22:032Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
TUE, 13.02.2007, 23:301Versorgung Spiele: (1095) Aktiv=30 Inaktiv=1 Selbst=0 => Tuecher: 192 Werkzeug: 60

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)