City information

Taxation of LosVelozes

Marketplace
Wood437
Stone83
Ore59
Wool295
Food225
Cloth0
Tool0
Taler32504
Occupancy1099
Capacity6500
Occupation Percentage16.9%

Recent days' taxes Page << 1 ... 1107 1108 1109 1110 1111 ... 1123 >>
TimeCodeDescription
FRI, 03.08.2012, 20:003Vollstaendige Versorgung von Marktplatz. (7,6,2,4,5)
FRI, 03.08.2012, 20:002Versorgung Buerger: Anz=59/0 Baustellen=0 => Tuecher: 472 Nahrung: 2950
FRI, 03.08.2012, 20:001Versorgung Spiele: (3656) Aktiv=105 Inaktiv=8 Selbst=0 => Tuecher: 645 Werkzeug: 217
FRI, 03.08.2007, 00:073Vollstaendige Versorgung von Marktplatz. (5,4,10,4,4)
FRI, 03.08.2007, 00:071Versorgung Spiele: (1828) Aktiv=100 Inaktiv=0 Selbst=0 => Tuecher: 568 Werkzeug: 185
FRI, 03.08.2007, 00:077Versorgung Summe/Tag: (0,0,0,0,127,39,6,0)
FRI, 03.08.2007, 00:072Versorgung Buerger: Anz=76/0 Baustellen=0 => Tuecher: 608 Nahrung: 3800
FRI, 03.07.2009, 22:077Versorgung Summe/Tag: (0,0,0,0,107,34,6,0)
FRI, 03.07.2009, 22:072Versorgung Buerger: Anz=64/0 Baustellen=0 => Tuecher: 512 Nahrung: 3200
FRI, 03.07.2009, 22:073Vollstaendige Versorgung von Marktplatz. (3,6,6,3,5)
FRI, 03.07.2009, 22:071Versorgung Spiele: (2529) Aktiv=91 Inaktiv=12 Selbst=0 => Tuecher: 499 Werkzeug: 177
FRI, 03.06.2011, 20:003Vollstaendige Versorgung von Marktplatz. (4,4,6,3,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)