City information

Taxation of Besserwisserministerium

Marketplace
Wood414
Stone149
Ore215
Wool404
Food218
Cloth0
Tool0
Taler7000
Occupancy1400
Capacity1400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1109 1110 1111 1112 1113 ... 1304 >>
TimeCodeDescription
TUE, 30.04.2013, 05:021Versorgung Spiele: (3344) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
TUE, 30.04.2013, 05:022Versorgung Buerger: Anz=14/2 Baustellen=0 => Tuecher: 112 Nahrung: 700
TUE, 30.04.2013, 05:025Kein Spiel mehr aktiv.
TUE, 30.04.2013, 05:026Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,20,0,0)
TUE, 30.04.2013, 05:027Versorgung Summe/Tag: (0,0,0,0,23,4,1,40)
TUE, 30.04.2013, 05:025Kein Spiel mehr aktiv.
TUE, 30.05.2006, 22:153Vollstaendige Versorgung von Marktplatz. (1,0,2,0,1)
TUE, 30.05.2006, 22:157Versorgung Summe/Tag: (0,0,0,0,17,7,1,0)
TUE, 30.05.2006, 22:151Versorgung Spiele: (817) Aktiv=24 Inaktiv=1 Selbst=2 => Tuecher: 138 Werkzeug: 43
TUE, 30.05.2006, 22:152Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
TUE, 30.06.2009, 22:032Versorgung Buerger: Anz=15/2 Baustellen=0 => Tuecher: 120 Nahrung: 750
TUE, 30.06.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,25,10,2,40)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)