City information

Taxation of DieZuflucht

Marketplace
Wood350
Stone353
Ore266
Wool482
Food349
Cloth0
Tool0
Taler1137
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1107 1108 1109 1110 1111 ... 1170 >>
TimeCodeDescription
THU, 17.11.2005, 23:187Versorgung Summe/Tag: (0,0,0,0,38,14,3,0)
WED, 16.11.2005, 01:191Versorgung Spiele: (950) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 244 Werkzeug: 77
WED, 16.11.2005, 01:192Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
WED, 16.11.2005, 01:193Vollstaendige Versorgung von Marktplatz. (3,3,1,0,2)
WED, 16.11.2005, 01:197Versorgung Summe/Tag: (0,0,0,0,38,14,2,0)
MON, 14.11.2005, 23:181Versorgung Spiele: (948) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 244 Werkzeug: 77
MON, 14.11.2005, 23:182Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
MON, 14.11.2005, 23:183Vollstaendige Versorgung von Marktplatz. (0,2,2,1,3)
MON, 14.11.2005, 23:187Versorgung Summe/Tag: (0,0,0,0,31,13,3,0)
SUN, 13.11.2005, 23:171Versorgung Spiele: (947) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 244 Werkzeug: 77
SUN, 13.11.2005, 23:172Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
SUN, 13.11.2005, 23:173Vollstaendige Versorgung von Marktplatz. (1,3,1,2,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)