City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 171 172 173 174 175 ... 1138 >>
TimeCodeDescription
MON, 02.07.2012, 23:003Vollstaendige Versorgung von Marktplatz. (2,2,1,3,3)
MON, 02.07.2012, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
MON, 02.08.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,77,22,4,0)
MON, 02.08.2010, 23:001Versorgung Spiele: (2924) Aktiv=58 Inaktiv=5 Selbst=1 => Tuecher: 298 Werkzeug: 106
MON, 02.08.2010, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
MON, 02.08.2010, 23:003Vollstaendige Versorgung von Marktplatz. (1,3,6,2,4)
MON, 02.09.2013, 23:013Vollstaendige Versorgung von Marktplatz. (2,1,5,2,2)
MON, 02.09.2013, 23:012Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
MON, 02.09.2013, 23:017Versorgung Summe/Tag: (0,0,0,0,54,18,3,0)
MON, 02.09.2013, 23:011Versorgung Spiele: (4051) Aktiv=54 Inaktiv=5 Selbst=0 => Tuecher: 282 Werkzeug: 101
MON, 02.10.2006, 21:403Vollstaendige Versorgung von Marktplatz. (3,3,6,5,4)
MON, 02.10.2006, 21:401Versorgung Spiele: (1524) Aktiv=55 Inaktiv=5 Selbst=3 => Tuecher: 298 Werkzeug: 103

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)