City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 262 263 264 265 266 ... 1116 >>
TimeCodeDescription
MON, 20.06.2011, 20:001Versorgung Spiele: (3246) Aktiv=78 Inaktiv=3 Selbst=0 => Tuecher: 573 Werkzeug: 179
MON, 20.06.2011, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
MON, 20.06.2011, 20:003Vollstaendige Versorgung von Marktplatz. (3,3,3,4,4)
MON, 20.07.2009, 20:003Vollstaendige Versorgung von Marktplatz. (1,4,2,0,1)
MON, 20.07.2009, 20:001Versorgung Spiele: (2546) Aktiv=19 Inaktiv=24 Selbst=2 => Tuecher: 145 Werkzeug: 67
MON, 20.07.2009, 20:002Versorgung Buerger: Anz=24/1 Baustellen=0 => Tuecher: 192 Nahrung: 1200
MON, 20.07.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,40,11,2,20)
MON, 20.08.2007, 00:173Vollstaendige Versorgung von Marktplatz. (2,0,1,1,1)
MON, 20.08.2007, 00:177Versorgung Summe/Tag: (0,0,0,0,28,7,1,0)
MON, 20.08.2007, 00:172Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 20.08.2007, 00:171Versorgung Spiele: (1845) Aktiv=14 Inaktiv=24 Selbst=3 => Tuecher: 89 Werkzeug: 51
MON, 20.08.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,72,32,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)