City information

Taxation of Formosa

Marketplace
Wood249
Stone221
Ore176
Wool468
Food386
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 2 3 5 6 ... 1113 >>
TimeCodeDescription
FRI, 01.07.2011, 10:007Versorgung Summe/Tag: (0,0,0,0,63,24,4,0)
FRI, 01.07.2011, 10:003Vollstaendige Versorgung von Marktplatz. (3,3,3,1,5)
FRI, 01.07.2011, 10:001Versorgung Spiele: (2556) Aktiv=58 Inaktiv=2 Selbst=2 => Tuecher: 430 Werkzeug: 130
FRI, 01.07.2011, 10:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
FRI, 01.08.2008, 22:127Versorgung Summe/Tag: (0,0,0,0,73,20,3,0)
FRI, 01.08.2008, 22:122Versorgung Buerger: Anz=44/0 Baustellen=0 => Tuecher: 352 Nahrung: 2200
FRI, 01.08.2008, 22:121Versorgung Spiele: (1492) Aktiv=39 Inaktiv=4 Selbst=3 => Tuecher: 267 Werkzeug: 83
FRI, 01.08.2008, 22:123Vollstaendige Versorgung von Marktplatz. (3,1,2,6,2)
FRI, 01.08.2014, 10:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 01.08.2014, 10:003Vollstaendige Versorgung von Marktplatz. (1,0,0,4,2)
FRI, 01.08.2014, 10:007Versorgung Summe/Tag: (0,0,0,0,27,11,3,0)
FRI, 01.08.2014, 10:001Versorgung Spiele: (3683) Aktiv=25 Inaktiv=32 Selbst=2 => Tuecher: 208 Werkzeug: 93

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)