City information

Taxation of LosVelozes

Marketplace
Wood152
Stone71
Ore10
Wool619
Food483
Cloth0
Tool30
Taler32510
Occupancy1485
Capacity6500
Occupation Percentage22.8%

Recent days' taxes Page << 1 ... 353 354 355 356 357 ... 1123 >>
TimeCodeDescription
SAT, 07.01.2012, 20:002Versorgung Buerger: Anz=59/0 Baustellen=0 => Tuecher: 472 Nahrung: 2950
SAT, 07.01.2012, 20:003Vollstaendige Versorgung von Marktplatz. (6,7,1,4,6)
SAT, 07.02.2009, 22:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
SAT, 07.02.2009, 22:007Versorgung Summe/Tag: (0,0,0,0,101,33,5,0)
SAT, 07.02.2009, 22:001Versorgung Spiele: (2383) Aktiv=87 Inaktiv=14 Selbst=0 => Tuecher: 495 Werkzeug: 174
SAT, 07.02.2009, 22:003Vollstaendige Versorgung von Marktplatz. (5,2,7,5,3)
SAT, 07.03.2009, 22:011Versorgung Spiele: (2411) Aktiv=89 Inaktiv=13 Selbst=0 => Tuecher: 470 Werkzeug: 170
SAT, 07.03.2009, 22:012Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
SAT, 07.03.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,101,31,6,0)
SAT, 07.03.2009, 22:013Vollstaendige Versorgung von Marktplatz. (3,5,6,4,4)
SAT, 07.04.2007, 23:432Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
SAT, 07.04.2007, 23:433Vollstaendige Versorgung von Marktplatz. (8,7,4,4,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)