City information

Taxation of Mysteria

Marketplace
Wood265
Stone392
Ore354
Wool665
Food424
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 397 398 399 400 401 ... 1122 >>
TimeCodeDescription
SAT, 15.07.2006, 22:231Versorgung Spiele: (1445) Aktiv=38 Inaktiv=2 Selbst=0 => Tuecher: 218 Werkzeug: 70
SAT, 15.07.2006, 22:237Versorgung Summe/Tag: (0,0,0,0,33,13,2,0)
SAT, 15.08.2009, 07:003Vollstaendige Versorgung von Marktplatz. (1,2,0,3,1)
SAT, 15.08.2009, 07:001Versorgung Spiele: (2572) Aktiv=35 Inaktiv=7 Selbst=0 => Tuecher: 224 Werkzeug: 75
SAT, 15.08.2009, 07:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SAT, 15.08.2009, 07:007Versorgung Summe/Tag: (0,0,0,0,33,12,2,0)
SAT, 15.09.2007, 09:207Versorgung Summe/Tag: (0,0,0,0,30,12,2,0)
SAT, 15.09.2007, 09:203Vollstaendige Versorgung von Marktplatz. (1,0,3,2,1)
SAT, 15.09.2007, 09:201Versorgung Spiele: (1872) Aktiv=32 Inaktiv=7 Selbst=0 => Tuecher: 221 Werkzeug: 74
SAT, 15.09.2007, 09:202Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SAT, 15.09.2012, 05:011Versorgung Spiele: (3699) Aktiv=51 Inaktiv=3 Selbst=1 => Tuecher: 339 Werkzeug: 107
SAT, 15.09.2012, 05:012Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)