City information

Taxation of Stonehenge

Marketplace
Wood27
Stone54
Ore3
Wool47
Food267
Cloth0
Tool0
Taler1979
Occupancy398
Capacity1600
Occupation Percentage24.9%

Recent days' taxes Page << 1 ... 410 411 412 413 414 ... 1870 >>
TimeCodeDescription
TUE, 14.10.2008, 22:032Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
TUE, 14.10.2008, 22:033Vollstaendige Versorgung von Marktplatz. (1,0,4,3,2)
TUE, 14.10.2008, 22:037Versorgung Summe/Tag: (0,0,0,0,42,17,3,0)
TUE, 14.10.2008, 22:021Versorgung Spiele: (2165) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 325 Werkzeug: 100
TUE, 14.09.2021, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
TUE, 14.09.2021, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
TUE, 14.09.2021, 05:001Versorgung Spiele: (6882) Aktiv=57 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 14.09.2021, 05:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
TUE, 14.09.2010, 22:027Versorgung Summe/Tag: (0,0,0,0,34,17,4,0)
TUE, 14.09.2010, 22:021Versorgung Spiele: (2865) Aktiv=55 Inaktiv=0 Selbst=1 => Tuecher: 364 Werkzeug: 113
TUE, 14.09.2010, 22:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 14.09.2010, 22:023Vollstaendige Versorgung von Marktplatz. (0,3,3,1,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)