City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 461 462 463 464 465 ... 1116 >>
TimeCodeDescription
THU, 03.09.2009, 20:002Versorgung Buerger: Anz=25/1 Baustellen=0 => Tuecher: 200 Nahrung: 1250
THU, 03.08.2006, 22:303Vollstaendige Versorgung von Marktplatz. (1,4,0,0,1)
THU, 03.08.2006, 22:307Versorgung Summe/Tag: (0,0,0,0,28,10,2,0)
THU, 03.08.2006, 22:302Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 03.08.2006, 22:301Versorgung Spiele: (1464) Aktiv=30 Inaktiv=9 Selbst=2 => Tuecher: 168 Werkzeug: 63
THU, 03.07.2014, 20:002Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
THU, 03.07.2014, 20:001Versorgung Spiele: (4355) Aktiv=98 Inaktiv=6 Selbst=0 => Tuecher: 779 Werkzeug: 244
THU, 03.07.2014, 20:003Vollstaendige Versorgung von Marktplatz. (4,5,8,2,4)
THU, 03.07.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,79,39,8,0)
THU, 03.07.2008, 22:067Versorgung Summe/Tag: (0,0,0,0,34,10,2,0)
THU, 03.07.2008, 22:063Vollstaendige Versorgung von Marktplatz. (1,4,1,0,1)
THU, 03.07.2008, 22:062Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)