City information

Taxation of Stonehenge

Marketplace
Wood27
Stone54
Ore3
Wool47
Food267
Cloth0
Tool0
Taler1979
Occupancy398
Capacity1600
Occupation Percentage24.9%

Recent days' taxes Page << 1 ... 467 468 469 470 471 ... 1870 >>
TimeCodeDescription
MON, 23.11.2009, 22:061Versorgung Spiele: (2570) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 313 Werkzeug: 98
MON, 23.11.2009, 22:067Versorgung Summe/Tag: (0,0,0,0,36,15,4,0)
MON, 23.11.2009, 22:062Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
MON, 23.11.2009, 22:063Vollstaendige Versorgung von Marktplatz. (1,3,3,1,2)
MON, 23.12.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,32,13,3,20)
MON, 23.12.2013, 05:013Vollstaendige Versorgung von Marktplatz. (3,2,1,1,1)
MON, 23.12.2013, 05:011Versorgung Spiele: (4060) Aktiv=33 Inaktiv=19 Selbst=6 => Tuecher: 246 Werkzeug: 94
MON, 23.12.2013, 05:012Versorgung Buerger: Anz=16/1 Baustellen=1 => Tuecher: 128 Nahrung: 960
MON, 23.12.2024, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
MON, 23.12.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
MON, 23.12.2024, 05:001Versorgung Spiele: (8078) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 23.12.2024, 05:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)