City information

Taxation of MagicTown

Marketplace
Wood573
Stone475
Ore390
Wool858
Food0
Cloth0
Tool0
Taler14
Occupancy2296
Capacity2300
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 509 510 511 512 513 ... 2584 >>
TimeCodeDescription
MON, 12.09.2005, 23:032Versorgung Buerger: Anz=25/2 Baustellen=0 => Tuecher: 200 Nahrung: 1250
MON, 12.09.2005, 23:033Vollstaendige Versorgung von Marktplatz. (3,3,1,1,2)
MON, 12.09.2005, 23:031Versorgung Spiele: (953) Aktiv=52 Inaktiv=0 Selbst=1 => Tuecher: 271 Werkzeug: 89
MON, 12.09.2005, 23:037Versorgung Summe/Tag: (0,0,0,0,42,16,3,40)
MON, 12.09.2011, 00:003Vollstaendige Versorgung von Marktplatz. (2,2,3,2,1)
MON, 12.09.2011, 00:002Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
MON, 12.09.2011, 00:001Versorgung Spiele: (3144) Aktiv=48 Inaktiv=5 Selbst=0 => Tuecher: 258 Werkzeug: 93
MON, 12.09.2011, 00:007Versorgung Summe/Tag: (0,0,0,0,44,15,3,0)
MON, 12.09.2022, 20:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
MON, 12.09.2022, 20:005Kein Spiel mehr aktiv.
MON, 12.09.2022, 20:001Versorgung Spiele: (7162) Aktiv=0 Inaktiv=73 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 12.09.2022, 20:006Boerse nachkauf. (0,0,0,0,15,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)