City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 511 512 513 514 515 ... 1116 >>
TimeCodeDescription
SUN, 06.12.2009, 20:001Versorgung Spiele: (2685) Aktiv=25 Inaktiv=20 Selbst=2 => Tuecher: 172 Werkzeug: 72
SUN, 06.12.2009, 20:002Versorgung Buerger: Anz=27/1 Baustellen=0 => Tuecher: 216 Nahrung: 1350
SUN, 06.12.2009, 20:003Vollstaendige Versorgung von Marktplatz. (2,0,3,2,2)
SUN, 06.12.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,45,13,3,20)
SUN, 07.02.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,48,15,2,40)
SUN, 07.02.2010, 20:003Vollstaendige Versorgung von Marktplatz. (2,2,1,2,3)
SUN, 07.02.2010, 20:002Versorgung Buerger: Anz=29/2 Baustellen=0 => Tuecher: 232 Nahrung: 1450
SUN, 07.02.2010, 20:001Versorgung Spiele: (2748) Aktiv=30 Inaktiv=20 Selbst=1 => Tuecher: 206 Werkzeug: 83
SUN, 07.03.2010, 20:001Versorgung Spiele: (2776) Aktiv=31 Inaktiv=20 Selbst=1 => Tuecher: 229 Werkzeug: 89
SUN, 07.03.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,51,16,3,20)
SUN, 07.03.2010, 20:002Versorgung Buerger: Anz=31/1 Baustellen=0 => Tuecher: 248 Nahrung: 1550
SUN, 07.03.2010, 20:003Vollstaendige Versorgung von Marktplatz. (3,2,2,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)