City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 530 531 532 533 534 ... 1138 >>
TimeCodeDescription
SUN, 22.12.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,53,17,3,0)
SUN, 22.12.2013, 23:001Versorgung Spiele: (4163) Aktiv=54 Inaktiv=5 Selbst=0 => Tuecher: 282 Werkzeug: 101
SUN, 22.12.2013, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
SUN, 22.11.2009, 01:032Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
SUN, 22.11.2009, 01:031Versorgung Spiele: (2671) Aktiv=55 Inaktiv=5 Selbst=2 => Tuecher: 262 Werkzeug: 95
SUN, 22.11.2009, 01:033Vollstaendige Versorgung von Marktplatz. (3,4,3,4,1)
SUN, 22.11.2009, 01:037Versorgung Summe/Tag: (0,0,0,0,75,21,3,0)
SUN, 22.10.2006, 21:453Vollstaendige Versorgung von Marktplatz. (9,2,4,1,5)
SUN, 22.10.2006, 21:452Versorgung Buerger: Anz=66/1 Baustellen=0 => Tuecher: 528 Nahrung: 3300
SUN, 22.10.2006, 21:457Versorgung Summe/Tag: (0,0,0,0,110,28,4,20)
SUN, 22.10.2006, 21:451Versorgung Spiele: (1544) Aktiv=56 Inaktiv=5 Selbst=3 => Tuecher: 308 Werkzeug: 106
SUN, 22.09.2013, 22:173Vollstaendige Versorgung von Marktplatz. (3,4,1,0,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)