City information

Taxation of GamesTown

Marketplace
Wood451
Stone636
Ore318
Wool925
Food670
Cloth0
Tool0
Taler1707
Occupancy3000
Capacity3000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 529 530 531 532 533 ... 1127 >>
TimeCodeDescription
THU, 22.04.2010, 21:003Vollstaendige Versorgung von Marktplatz. (3,3,2,0,2)
THU, 22.04.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,42,15,3,0)
WED, 21.04.2010, 21:001Versorgung Spiele: (2821) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 243 Werkzeug: 77
WED, 21.04.2010, 21:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 21.04.2010, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,6,1,1)
WED, 21.04.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,41,15,3,0)
TUE, 20.04.2010, 21:001Versorgung Spiele: (2820) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 243 Werkzeug: 77
TUE, 20.04.2010, 21:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
TUE, 20.04.2010, 21:003Vollstaendige Versorgung von Marktplatz. (4,3,1,0,1)
TUE, 20.04.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,41,15,2,0)
MON, 19.04.2010, 21:001Versorgung Spiele: (2819) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 243 Werkzeug: 77
MON, 19.04.2010, 21:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)