City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 631 632 633 634 635 ... 1138 >>
TimeCodeDescription
SUN, 03.12.2006, 21:541Versorgung Spiele: (1586) Aktiv=56 Inaktiv=5 Selbst=3 => Tuecher: 308 Werkzeug: 106
SUN, 03.12.2006, 21:543Vollstaendige Versorgung von Marktplatz. (5,2,3,10,1)
SUN, 03.12.2006, 21:547Versorgung Summe/Tag: (0,0,0,0,111,28,4,0)
SUN, 03.11.2013, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
SUN, 03.11.2013, 23:001Versorgung Spiele: (4114) Aktiv=54 Inaktiv=5 Selbst=0 => Tuecher: 282 Werkzeug: 101
SUN, 03.11.2013, 23:003Vollstaendige Versorgung von Marktplatz. (0,4,3,1,4)
SUN, 03.11.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,53,18,3,0)
SUN, 03.10.2010, 23:003Vollstaendige Versorgung von Marktplatz. (4,6,0,3,3)
SUN, 03.10.2010, 23:002Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
SUN, 03.10.2010, 23:001Versorgung Spiele: (2986) Aktiv=59 Inaktiv=5 Selbst=1 => Tuecher: 308 Werkzeug: 109
SUN, 03.10.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,78,23,3,0)
SUN, 03.09.2006, 21:331Versorgung Spiele: (1495) Aktiv=56 Inaktiv=4 Selbst=3 => Tuecher: 299 Werkzeug: 103

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)