City information

Taxation of LosVelozes

Marketplace
Wood232
Stone140
Ore9
Wool394
Food342
Cloth0
Tool10
Taler32504
Occupancy1167
Capacity6500
Occupation Percentage18%

Recent days' taxes Page << 1 ... 707 708 709 710 711 ... 1123 >>
TimeCodeDescription
THU, 13.07.2006, 22:253Vollstaendige Versorgung von Marktplatz. (5,10,1,5,3)
THU, 13.07.2006, 22:251Versorgung Spiele: (1443) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 505 Werkzeug: 165
THU, 13.07.2006, 22:257Versorgung Summe/Tag: (0,0,0,0,112,35,6,0)
THU, 13.08.2009, 22:031Versorgung Spiele: (2570) Aktiv=90 Inaktiv=12 Selbst=0 => Tuecher: 489 Werkzeug: 174
THU, 13.08.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,110,34,6,0)
THU, 13.08.2009, 22:032Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
THU, 13.08.2009, 22:033Vollstaendige Versorgung von Marktplatz. (5,1,3,8,7)
THU, 13.09.2007, 00:213Vollstaendige Versorgung von Marktplatz. (3,2,6,6,7)
THU, 13.09.2007, 00:211Versorgung Spiele: (1869) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 553 Werkzeug: 181
THU, 13.09.2007, 00:217Versorgung Summe/Tag: (0,0,0,0,110,36,6,0)
THU, 13.09.2007, 00:212Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
THU, 13.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,38,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)