City information

Taxation of @home

Marketplace
Wood416
Stone454
Ore276
Wool935
Food619
Cloth0
Tool0
Taler13500
Occupancy2700
Capacity2700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 726 727 728 729 730 ... 1137 >>
TimeCodeDescription
THU, 15.06.2006, 22:161Versorgung Spiele: (1140) Aktiv=38 Inaktiv=9 Selbst=0 => Tuecher: 248 Werkzeug: 85
THU, 15.07.2010, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 15.07.2010, 07:007Versorgung Summe/Tag: (0,0,0,0,46,17,3,0)
THU, 15.07.2010, 07:003Vollstaendige Versorgung von Marktplatz. (3,3,2,3,0)
THU, 15.07.2010, 07:001Versorgung Spiele: (2630) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 277 Werkzeug: 89
THU, 15.08.2013, 07:001Versorgung Spiele: (3757) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 316 Werkzeug: 100
THU, 15.08.2013, 07:003Vollstaendige Versorgung von Marktplatz. (2,1,4,2,2)
THU, 15.08.2013, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 15.08.2013, 07:007Versorgung Summe/Tag: (0,0,0,0,46,18,3,0)
THU, 15.09.2005, 23:042Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
THU, 15.09.2005, 23:041Versorgung Spiele: (867) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 223 Werkzeug: 71
THU, 15.09.2005, 23:047Versorgung Summe/Tag: (0,0,0,0,44,15,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)