City information

Taxation of Serenita

Marketplace
Wood12
Stone12
Ore4
Wool4
Food4
Cloth0
Tool0
Taler34
Occupancy36
Capacity2000
Occupation Percentage1.8%

Recent days' taxes Page << 1 ... 7 8 10 11 ... 819 >>
TimeCodeDescription
WED, 29.05.2013, 21:001Versorgung Spiele: (855) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 319 Werkzeug: 94
WED, 29.05.2013, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,4,1,1)
WED, 29.05.2013, 21:002Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
WED, 29.05.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,25,15,4,0)
WED, 29.03.2017, 21:001Versorgung Spiele: (2255) Aktiv=46 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 29.03.2017, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
WED, 29.03.2017, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
WED, 29.03.2017, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 29.02.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,15,11,2,0)
WED, 29.02.2012, 21:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 29.02.2012, 21:001Versorgung Spiele: (401) Aktiv=26 Inaktiv=0 Selbst=0 => Tuecher: 245 Werkzeug: 73
WED, 29.02.2012, 21:003Vollstaendige Versorgung von Marktplatz. (2,0,1,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)