City information

Taxation of Besserwisserministerium

Marketplace
Wood414
Stone149
Ore215
Wool404
Food218
Cloth0
Tool0
Taler7000
Occupancy1400
Capacity1400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 8 9 10 11 12 ... 1304 >>
TimeCodeDescription
WED, 30.01.2013, 05:022Versorgung Buerger: Anz=14/2 Baustellen=0 => Tuecher: 112 Nahrung: 700
WED, 30.01.2013, 05:021Versorgung Spiele: (3254) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
WED, 30.01.2013, 05:025Kein Spiel mehr aktiv.
WED, 30.01.2013, 05:027Versorgung Summe/Tag: (0,0,0,0,23,4,1,40)
WED, 30.01.2013, 05:026Boerse nachkauf. (0,0,0,0,23,4,1)
WED, 30.01.2008, 22:207Versorgung Summe/Tag: (0,0,0,0,17,7,2,0)
WED, 30.01.2008, 22:203Vollstaendige Versorgung von Marktplatz. (3,0,0,1,0)
WED, 30.01.2008, 22:202Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
WED, 30.01.2008, 22:201Versorgung Spiele: (1427) Aktiv=22 Inaktiv=5 Selbst=2 => Tuecher: 136 Werkzeug: 47
WED, 29.12.2010, 22:031Versorgung Spiele: (2491) Aktiv=0 Inaktiv=35 Selbst=0 => Tuecher: 0 Werkzeug: 35
WED, 29.12.2010, 22:033Vollstaendige Versorgung von Marktplatz. (1,1,0,2,0)
WED, 29.12.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,25,4,2,40)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)