City information

Taxation of Utopia

Marketplace
Wood0
Stone0
Ore2
Wool0
Food2
Cloth0
Tool0
Taler352
Occupancy4
Capacity1700
Occupation Percentage.2%

Recent days' taxes Page << 1 ... 929 930 931 932 933 ... 1084 >>
TimeCodeDescription
WED, 01.05.2013, 20:001Versorgung Spiele: (1430) Aktiv=73 Inaktiv=0 Selbst=0 => Tuecher: 520 Werkzeug: 161
WED, 01.05.2019, 22:001Versorgung Spiele: (3621) Aktiv=76 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 01.05.2019, 22:004Versorgung ueber Lager abgewickelt.
WED, 01.05.2019, 22:007Versorgung Summe/Tag: (0,0,0,0,12,0,0,0)
WED, 01.05.2019, 22:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 0 Nahrung: 375
WED, 01.06.2011, 20:001Versorgung Spiele: (730) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 295 Werkzeug: 88
WED, 01.06.2011, 20:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 01.06.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,30,14,3,0)
WED, 01.06.2011, 20:003Vollstaendige Versorgung von Marktplatz. (2,1,3,0,2)
WED, 01.07.2009, 22:013Vollstaendige Versorgung von Marktplatz. (0,0,2,1,0)
WED, 01.07.2009, 22:011Versorgung Spiele: (30) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 81 Werkzeug: 24
WED, 01.07.2009, 22:012Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)