City information

Taxation of ATLANTIS

Marketplace
Wood363
Stone96
Ore186
Wool336
Food223
Cloth0
Tool0
Taler6000
Occupancy1204
Capacity1200
Occupation Percentage100.3%

Recent days' taxes Page << 1 ... 938 939 940 941 942 ... 1118 >>
TimeCodeDescription
MON, 04.05.2009, 20:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
MON, 04.05.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,31,13,3,0)
MON, 04.05.2009, 20:001Versorgung Spiele: (2469) Aktiv=34 Inaktiv=18 Selbst=1 => Tuecher: 223 Werkzeug: 88
MON, 04.04.2011, 20:002Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
MON, 04.04.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,2,2,1,1)
MON, 04.04.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,20,12,3,0)
MON, 04.04.2011, 20:001Versorgung Spiele: (3169) Aktiv=45 Inaktiv=6 Selbst=1 => Tuecher: 270 Werkzeug: 94
MON, 04.03.2013, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,3,4,0)
MON, 04.03.2013, 20:002Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
MON, 04.03.2013, 20:001Versorgung Spiele: (3869) Aktiv=45 Inaktiv=6 Selbst=0 => Tuecher: 276 Werkzeug: 95
MON, 04.03.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,20,13,3,0)
MON, 04.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,20,13,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)