City information

Taxation of Indiana

Marketplace
Wood99
Stone63
Ore57
Wool132
Food49
Cloth0
Tool0
Taler2000
Occupancy400
Capacity400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 842 843 844 845 846 ... 1125 >>
TimeCodeDescription
FRI, 20.06.2014, 08:002Versorgung Buerger: Anz=5/0 Baustellen=0 => Tuecher: 40 Nahrung: 250
TUE, 09.03.2010, 08:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SUN, 15.01.2006, 09:302Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
THU, 19.06.2014, 00:002Versorgung Buerger: Anz=5/0 Baustellen=0 => Tuecher: 40 Nahrung: 250
TUE, 21.05.2013, 08:002Versorgung Buerger: Anz=6/0 Baustellen=0 => Tuecher: 48 Nahrung: 300
FRI, 16.04.2010, 08:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 18.03.2010, 08:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SAT, 04.03.2006, 07:532Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
WED, 17.03.2010, 08:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
WED, 11.01.2006, 09:292Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
WED, 08.03.2006, 07:542Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
MON, 30.08.2010, 08:002Versorgung Buerger: Anz=6/0 Baustellen=0 => Tuecher: 48 Nahrung: 300

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)