City information

Taxation of LosVelozes

Marketplace
Wood16
Stone13
Ore81
Wool74
Food19
Cloth0
Tool0
Taler32562
Occupancy203
Capacity6500
Occupation Percentage3.1%

Recent days' taxes Page << 1 ... 1030 1031 1032 1033 1034 ... 1123 >>
TimeCodeDescription
FRI, 17.02.2006, 21:512Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
FRI, 17.02.2006, 21:513Vollstaendige Versorgung von Marktplatz. (8,4,5,4,4)
FRI, 17.02.2006, 21:517Versorgung Summe/Tag: (0,0,0,0,120,36,5,0)
THU, 16.02.2006, 21:501Versorgung Spiele: (1296) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
THU, 16.02.2006, 21:502Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
THU, 16.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (5,2,5,5,8)
THU, 16.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,120,36,6,0)
WED, 15.02.2006, 21:501Versorgung Spiele: (1295) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
WED, 15.02.2006, 21:502Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
WED, 15.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (4,9,5,6,1)
WED, 15.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,120,36,6,0)
TUE, 14.02.2006, 21:501Versorgung Spiele: (1294) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)