City information

Taxation of LosVelozes

Marketplace
Wood40
Stone13
Ore87
Wool89
Food37
Cloth0
Tool0
Taler32627
Occupancy266
Capacity6500
Occupation Percentage4.1%

Recent days' taxes Page << 1 ... 1029 1030 1031 1032 1033 ... 1123 >>
TimeCodeDescription
MON, 20.02.2006, 21:522Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
MON, 20.02.2006, 21:523Vollstaendige Versorgung von Marktplatz. (3,1,5,5,11)
MON, 20.02.2006, 21:527Versorgung Summe/Tag: (0,0,0,0,120,36,6,0)
SUN, 19.02.2006, 21:511Versorgung Spiele: (1299) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
SUN, 19.02.2006, 21:512Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
SUN, 19.02.2006, 21:513Vollstaendige Versorgung von Marktplatz. (6,6,6,2,5)
SUN, 19.02.2006, 21:517Versorgung Summe/Tag: (0,0,0,0,120,36,6,0)
SAT, 18.02.2006, 21:501Versorgung Spiele: (1298) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
SAT, 18.02.2006, 21:502Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
SAT, 18.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (5,5,4,7,4)
SAT, 18.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,120,36,6,0)
FRI, 17.02.2006, 21:511Versorgung Spiele: (1297) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)