City information

Taxation of Sherwood

Marketplace
Wood242
Stone102
Ore631
Wool636
Food189
Cloth0
Tool0
Taler5983
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1061 1062 1063 1064 1065 ... 1236 >>
TimeCodeDescription
WED, 25.10.2006, 22:463Vollstaendige Versorgung von Marktplatz. (2,0,2,2,2)
WED, 25.10.2006, 22:467Versorgung Summe/Tag: (0,0,0,0,34,13,3,20)
TUE, 24.10.2006, 22:451Versorgung Spiele: (1198) Aktiv=47 Inaktiv=5 Selbst=0 => Tuecher: 254 Werkzeug: 88
TUE, 24.10.2006, 22:452Versorgung Buerger: Anz=20/1 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 24.10.2006, 22:453Vollstaendige Versorgung von Marktplatz. (1,1,2,1,3)
TUE, 24.10.2006, 22:457Versorgung Summe/Tag: (0,0,0,0,33,13,3,20)
MON, 23.10.2006, 22:461Versorgung Spiele: (1197) Aktiv=47 Inaktiv=5 Selbst=0 => Tuecher: 254 Werkzeug: 88
MON, 23.10.2006, 22:462Versorgung Buerger: Anz=20/1 Baustellen=0 => Tuecher: 160 Nahrung: 1000
MON, 23.10.2006, 22:463Vollstaendige Versorgung von Marktplatz. (3,1,2,1,2)
MON, 23.10.2006, 22:467Versorgung Summe/Tag: (0,0,0,0,33,14,3,20)
SUN, 22.10.2006, 22:451Versorgung Spiele: (1196) Aktiv=47 Inaktiv=5 Selbst=0 => Tuecher: 254 Werkzeug: 88
SUN, 22.10.2006, 22:452Versorgung Buerger: Anz=20/1 Baustellen=0 => Tuecher: 160 Nahrung: 1000

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)